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<HEAD><TITLE>target</TITLE></HEAD>
<BODY><H1>target</H1>
Virtual reality targets<BR><BR>
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<TR><TD>Name</TD><TD>Required</TD><TD>Type</TD><TD>Default value</TD><TD>Description</TD>
<TR><TD>onTime</TD><TD>No</TD><TD><A title="A single number (i.e. not a matrix)">number</A></TD><TD>-Inf</TD><TD>Time for the target to appear (-inf or 0 = from the start)</TD></TR>
<TR><TD>offTime</TD><TD>No</TD><TD><A title="A single number (i.e. not a matrix)">number</A></TD><TD>Inf</TD><TD>Time for the target to disappear (inf = never)</TD></TR>
<TR><TD>position</TD><TD>No</TD><TD><A title="A 1 by 3 matrix (see description for how to fill it)">1 by 3 matrix</A></TD><TD>[0,0,0]</TD><TD>center position of the target (1x3 vector)</TD></TR>
<TR><TD>color</TD><TD>No</TD><TD><A title="A 1 by 3 matrix (see description for how to fill it)">1 by 3 matrix</A></TD><TD>[1,0,0]</TD><TD>color of the target (1x3 vector, RGB)</TD></TR>
<TR><TD>type</TD><TD>Yes</TD><TD>One of:<BR>
<A HREF="arrow.html">arrow</A><BR>
<A HREF="sphere.html">sphere</A><BR>
<A HREF="wireframeCube.html">wireframeCube</A><BR>
<A HREF="solidCube.html">solidCube</A><BR>
<A HREF="wireframeRectangularPrism.html">wireframeRectangularPrism</A><BR>
<A HREF="solidRectangularPrism.html">solidRectangularPrism</A><BR>
</TD><TD>[]</TD><TD>The type of target (one of sphere, wireframeCube, solidCube, wireframeRectangularPrism, solidRectangularPrism or arrow)</TD></TR>
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